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Arturo Gutierrez
Arturo Gutierrez
Senior Concept Artist | Interdisciplinary Designer
Bogotá, Colombia

Summary

Experienced Concept Designer with 15+ years in visual arts, film, and gaming. Skilled in Concept Art, Illustration, Animation, and Art Exhibitions. Fluent in Spanish, English, and N4 Japanese. Adept at leading teams and managing clients in the fast-paced videogame industry using Adobe Suite, Blender, Medium, Shotgrid, and Unreal Engine. Specializes in worldbuilding and brings an interdisciplinary problem-solving approach. Eager to enhance visual storytelling in film, series, and video game projects.

Skills

AnatomyConcept ArtConcept DesignDigital PaintingEnvironment DesignIllustrationStoryboardingGame DesignCharacter DesignDrawingCreature DesignTypographyGraphic DesignWorld BuildingStorytellingSketchingInkingAnimal

Software proficiency

Photoshop
Photoshop
Procreate
Procreate
Fusion 360
Fusion 360
Blender
Blender
Illustrator
Illustrator
Medium by Adobe
Medium by Adobe

Reel

Productions

    • Video Game
      Battlefield Mobile
    • Year
      2024
    • Role
      Senior Concept Artist
    • Company
      EA
    • Video Game
      FIFA Online
    • Year
      2023
    • Role
      Senior Concept Artist
    • Company
      EA Korea
    • Video Game
      The Chant
    • Year
      2022
    • Role
      Creature Designer
    • Company
      Brass Token
    • Video Game
      Decoherence
    • Year
      2019
    • Role
      Concept Artist, Game Designer, UI/UX Designer, VFX Designer.
    • Company
      Efecto Studios
    • Video Game
      Ark Survival Evolved
    • Year
      2018
    • Role
      Concept Artist
    • Company
      Studio Wildcard

Experience

  • Senior Concept Artist at Globant
    Bogotá D.C., CO
    July 2022 - August 2023

    Directed Concept Art and Art Direction for top-tier AAA studios, developing narrative structures to unify concept art domains. Established IPs and design guides, enhancing our team's portfolio in the video game sector. Successfully passed all the contract tests that I was presented with.

  • Illustrator at PAIZO
    Bogotá D.C., CO
    January 2022 - January 2023

    I created characters, creatures, and Chapter Illustrations meant for print for the Starfinder role-playing game scenario magazines. All the images were sci-fi fantasy-themed, with a high level of detail and lore to be respected and conveyed.

  • Concept Designer & Illustrator at Crafting Kingdoms
    Bogotá D.C., CO
    January 2019 - January 2024

    I created a series of mini posters to be included with 3D-printed, hand-painted dioramas of various subjects from sci-fi to Viking adventures. I used Blender as a base, expanding their narrative and lighting conditions with Photoshop. Creating designs and illustrations for the Board Game industry, mainly board background images and exterior box design, along with ideas to make the boxes customizable.

  • Concept Artist & UX/UI Designer at Efecto Studios
    Bogotá D.C., CO
    January 2017 - June 2022

    Managed Concept Art, VFX, UX/UI, Game Design, and team leadership, leading a 10-person team to produce weekly animated shorts for social media over two years. Developed and implemented assets, including creatures, environments, characters, and props, for AAA studios globally. Ivolunteered to create and lead an English study group to foster professional growth among peers.

  • Coordinator & Creative Assistant at Fundación C.A.
    Bogotá D.C., CO
    July 2015 - December 2018

    Managed and organized diverse services for the film industry, coordinating Latin-American teams of 10 in matte painting and logistics. I was a production assistant and oversaw the quality of art delivery to fit the needs of the client. I contributed to Fundación CA, a foundation focused on equipping youths from underprivileged backgrounds with essential skills to become part of the movie industry, as a means of economic activation for Latin American countries.