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Visual Development - Echoes of Artemis / Rockport Games

This is the Visual Development for the project Echoes of Artemis by Rockport Games! This was the beginning of the art direction journey I've been in for the past year and a half. We focused on creating a system of reference that could be used by various artists in case the project grows. This design bible helps make decisions easier and guide design with an easy reference, making clear lineaments for future development.

This process helped me create over sixty pieces of art in a year and a half to populate the entire game of Echoes of Artemis. We can't wait enough for you to get your hands on this game.

For more information, and our kickstarter, visit https://artemis.rockportgames.com/

Faction identity breakdown.

Faction identity breakdown.

Faction general shape sketches. Ships are the most representative.

Faction general shape sketches. Ships are the most representative.

3D Ship tests, identity clear and size relative to humans limited.

3D Ship tests, identity clear and size relative to humans limited.

Base shapes that coincide with each faction.

Base shapes that coincide with each faction.

Pipeline test with 3D shapes and toonshader as a base.

Pipeline test with 3D shapes and toonshader as a base.

First pipeline test on a larger ship.

First pipeline test on a larger ship.

Final pipeline for 3D aids in the illustration process.

Final pipeline for 3D aids in the illustration process.

And the box!

And the box!